Switch case in Unity is a type of control structure used to define multiple cases based on a single conditional statement.
In Unity, switch case is widely used in programming to handle different scenarios depending upon the input parameters. It takes a variable as an input and performs different actions or cases based on the value of that variable.
The switch case statement in Unity consists of the following parts:
Switch case statements are more efficient than traditional if-else statements, especially when handling a larger number of cases. They are also easier to read and maintain, as they require less code and result in a cleaner code structure.
Overall, switch case in Unity is a useful tool in programming to handle different scenarios based on the input parameters and improve the efficiency of code.
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